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	<title>Xcode Tutorials - AppMakers.Dev</title>
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	<item>
		<title>How to upload your Xcode Project to Github &#8211; Tutorial</title>
		<link>https://appmakers.dev/how-to-upload-your-xcode-project-to-github-tutorial/</link>
		
		<dc:creator><![CDATA[AppMakers]]></dc:creator>
		<pubDate>Thu, 17 Oct 2024 11:35:54 +0000</pubDate>
				<category><![CDATA[iOS Development]]></category>
		<category><![CDATA[Xcode Tutorials]]></category>
		<guid isPermaLink="false">https://appmakers.dev/?p=1779</guid>

					<description><![CDATA[<p>In this article, we will walk you through the process of setting up GitHub in Xcode and uploading your SwiftUI project to your GitHub account. The steps will include configuring GitHub in Xcode, creating a Git repository, and pushing code updates. Let&#8217;s dive in! Step 1: Create a New Xcode Project Open Xcode and create&#8230;</p>
<p>The post <a href="https://appmakers.dev/how-to-upload-your-xcode-project-to-github-tutorial/">How to upload your Xcode Project to Github &#8211; Tutorial</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In this article, we will walk you through the process of setting up GitHub in Xcode and uploading your SwiftUI project to your GitHub account. The steps will include configuring GitHub in Xcode, creating a Git repository, and pushing code updates. Let&#8217;s dive in!</p>
<h4>Step 1: Create a New Xcode Project</h4>
<ol>
<li>Open Xcode and create a new SwiftUI project.</li>
<li>Name your project. In this example, we&#8217;ll call it &#8220;Xcode To Github Demo App.&#8221;</li>
</ol>
<h4>Step 2: Add Your GitHub Account to Xcode</h4>
<ol>
<li>In Xcode, navigate to <strong>Xcode &gt; Settings</strong> (or <strong>Preferences</strong>, depending on your macOS version).</li>
<li>Go to the <strong>Accounts</strong> tab.</li>
<li>Click the <strong>+</strong> button to add a new account, and select <strong>GitHub</strong>.</li>
<li>Enter your GitHub username.</li>
<li>You&#8217;ll need a personal access token to authenticate. Let’s generate one.</li>
</ol>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-1781" src="https://appmakers.dev/wp-content/uploads/2024/10/Step-1-Settings-add-Github-Account.jpg" alt="" width="600" height="423" srcset="https://appmakers.dev/wp-content/uploads/2024/10/Step-1-Settings-add-Github-Account.jpg 1884w, https://appmakers.dev/wp-content/uploads/2024/10/Step-1-Settings-add-Github-Account-768x541.jpg 768w, https://appmakers.dev/wp-content/uploads/2024/10/Step-1-Settings-add-Github-Account-1536x1083.jpg 1536w" sizes="auto, (max-width: 600px) 100vw, 600px" /></p>
<h4>Step 3: Generate a Personal Access Token on GitHub</h4>
<ol>
<li>Log in to your GitHub account, tap on your profile icon and go to <strong>Settings</strong>.</li>
<li>Scroll down and select <strong>Developer settings </strong>(on the left).</li>
<li>In the left-hand menu, click <strong>Personal access tokens</strong> &gt; <strong>Tokens (classic)</strong>.</li>
<li>Click <strong>Generate new token</strong>, and confirm by entering your GitHub password.</li>
<li>Name your token (e.g., &#8220;Xcode&#8221;), and set an expiration date or choose <strong>No expiration</strong>.</li>
<li>Check all the scopes to grant full access, then click <strong>Generate token</strong>.</li>
<li>Copy the generated token.</li>
</ol>
<h4>Step 4: Link the Token with Xcode</h4>
<p><span id="more-1779"></span></p>
<ol>
<li>Go back to Xcode, paste the token in the <strong>Token</strong> field, and click <strong>Sign In</strong>.</li>
<li>Now your GitHub account is linked to Xcode.</li>
</ol>
<h4>Step 5: Set Up Source Control in Xcode</h4>
<ol>
<li>In Xcode, go to <strong>Settings &gt; Source Control &gt; Git</strong>.</li>
<li>Set up your <strong>Author Name</strong> and <strong>Email</strong> (use your GitHub username and the email associated with your GitHub account).</li>
</ol>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-1782" src="https://appmakers.dev/wp-content/uploads/2024/10/Step-5-Xcode-Source-Control-Git-in-Settings.jpg" alt="" width="601" height="396" srcset="https://appmakers.dev/wp-content/uploads/2024/10/Step-5-Xcode-Source-Control-Git-in-Settings.jpg 1884w, https://appmakers.dev/wp-content/uploads/2024/10/Step-5-Xcode-Source-Control-Git-in-Settings-768x506.jpg 768w, https://appmakers.dev/wp-content/uploads/2024/10/Step-5-Xcode-Source-Control-Git-in-Settings-1536x1013.jpg 1536w" sizes="auto, (max-width: 601px) 100vw, 601px" /></p>
<h4>Step 6: Create a New Git Repository and Push Project to Github</h4>
<ol>
<li>Close the <strong>Settings</strong> window.</li>
<li>Tap Command+2 to open Navigator&#8217;s <strong>Source Control </strong>and select <strong>Repositories</strong>.</li>
<li>Tap on the <strong>Xcode To Github Demo App</strong> in repository and tap <strong>&#8220;Xcode To Github Demo App&#8221;</strong> <strong>Remote</strong></li>
<li>Choose the Github Account, Set repository name if needed, Set Visibility (Public or Private), write Description if needed</li>
<li>Tap <strong>Create </strong></li>
<li>Optional: If you don&#8217;t see Repository in your Navigator you can try to tap <strong>Integrate &gt; New Git Repository </strong>to create one and after that follow the steps 1-5 of Step 6</li>
</ol>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-1785" src="https://appmakers.dev/wp-content/uploads/2024/10/Step-6-Create-New-Git-Repository.jpg" alt="" width="599" height="536" srcset="https://appmakers.dev/wp-content/uploads/2024/10/Step-6-Create-New-Git-Repository.jpg 1184w, https://appmakers.dev/wp-content/uploads/2024/10/Step-6-Create-New-Git-Repository-768x686.jpg 768w" sizes="auto, (max-width: 599px) 100vw, 599px" /></p>
<h4>Step 7: Check repository on Github</h4>
<ol>
<li>Go Github &gt; Your Repositories and check if the new repository appeared</li>
</ol>
<h4>Step 8: Make Changes and Commit Them</h4>
<ol>
<li>Let&#8217;s make a simple change in the project:
<ul>
<li>For example, update the text in <strong>ContentView.swift</strong> from &#8220;Hello, World!&#8221; to &#8220;Hello Github&#8221;</li>
</ul>
</li>
<li>Go to <strong>Source Control &gt; Commit</strong>, and you’ll see the change highlighted.</li>
<li>Add a commit message (e.g., &#8220;<span style="letter-spacing: 0px;">Changed ContentView Message to Hello Github</span>&#8220;), and click <strong>Commit</strong>.</li>
<li>If it asks to Stage, tap Stage all and commit (You should stage changes before committing)</li>
</ol>
<h4>Step 9: Push the Commit to GitHub</h4>
<ol>
<li>After committing the changes, go to <strong>Source Control &gt; Push</strong>.</li>
<li>Select the <strong>origin</strong> (by default, it&#8217;s the main branch).</li>
<li>Leave include tags unchecked, we will discuss this checkbox later</li>
<li>Click <strong>Push</strong>, and your changes will be uploaded to GitHub.</li>
</ol>
<h4>Step 10: Verify the Changes on GitHub</h4>
<ol>
<li>Go to your GitHub repository and refresh the page.</li>
<li>You should see the recent commits and changes in the project files.</li>
<li>You should check Activity section of your project on Github to see the latest commit</li>
</ol>
<h3>How to Tag Your commit in Xcode and Provide a Version (e.g., 1.0.0) for your Commit</h3>
<p>Tagging helps mark specific points in your project history, such as a release version.</p>
<ol>
<li>Go to <strong>Source Control &gt; Branches</strong>.</li>
<li>Right click on main and select Tag &#8220;main&#8221;</li>
<li>Add version number, for example1.0.0 and a message<br />
<img loading="lazy" decoding="async" class="alignnone wp-image-1786" src="https://appmakers.dev/wp-content/uploads/2024/10/Tag-Xcode-Commit-to-Github.jpg" alt="" width="412" height="233" srcset="https://appmakers.dev/wp-content/uploads/2024/10/Tag-Xcode-Commit-to-Github.jpg 1184w, https://appmakers.dev/wp-content/uploads/2024/10/Tag-Xcode-Commit-to-Github-768x435.jpg 768w" sizes="auto, (max-width: 412px) 100vw, 412px" /></li>
<li>Make some changes into your project</li>
<li>Go to Integrate &gt; Push and check include tags</li>
<li>Go to Github &gt; Releases &gt; check tags</li>
</ol>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-1789" src="https://appmakers.dev/wp-content/uploads/2024/10/Tag-on-Github.jpg" alt="" width="585" height="122" srcset="https://appmakers.dev/wp-content/uploads/2024/10/Tag-on-Github.jpg 2272w, https://appmakers.dev/wp-content/uploads/2024/10/Tag-on-Github-768x160.jpg 768w, https://appmakers.dev/wp-content/uploads/2024/10/Tag-on-Github-1536x320.jpg 1536w, https://appmakers.dev/wp-content/uploads/2024/10/Tag-on-Github-2048x427.jpg 2048w" sizes="auto, (max-width: 585px) 100vw, 585px" /></p>
<h3>How to Fetch changes from Remote</h3>
<ol>
<li>Go to Github into your Project repository and tap Create Readme file there</li>
<li>Fill in Readme file with some text, for example:
<pre><code class="language-markdown" data-line=""># README

Demo App to show how to Connect Xcode Project to Github

## Overview

Learn Daily

### Section header

Some Section Text here
</code></pre>
</li>
<li>Now go to Xcode and tap Pull to get changes from Github.</li>
</ol>
<h3></h3>
<h3>Understanding Staging, Amending, and Committing Changes</h3>
<p>Xcode uses Git&#8217;s staging area to manage changes, allowing you to control exactly what goes into each commit. Here’s how to work with staging and amending:</p>
<h4>What is Staging?</h4>
<p>Staging means preparing specific changes to be included in your next commit. In Xcode:</p>
<ul>
<li><strong>Staged Changes</strong>: These are the changes you have selected to commit. They will be included in the next commit you make.</li>
<li><strong>Unstaged Changes</strong>: These changes are not yet prepared for committing. You can choose to stage them by checking the boxes next to the file names in the commit window.</li>
</ul>
<h4>How to Stage Changes in Xcode:</h4>
<ol>
<li><strong>View the Changes</strong>: Go to <strong>Source Control &gt; Commit</strong> to see the list of changed files.</li>
<li><strong>Stage the Files</strong>: Check the box next to each file you want to include in your commit.</li>
<li><strong>Unstage if Necessary</strong>: Uncheck any files you don&#8217;t want to commit yet.</li>
</ol>
<h4>Amending a Commit</h4>
<p>Sometimes you need to make small changes to the last commit without creating a new commit. Here&#8217;s how to amend in Xcode:</p>
<ol>
<li><strong>Make the Desired Changes</strong>: Modify the files you want to update.</li>
<li><strong>Go to the Commit Window</strong>: <strong>Source Control &gt; Commit</strong>.</li>
<li><strong>Select &#8220;Amend Previous Commit&#8221;</strong>:
<ul>
<li>At the bottom of the commit window, you’ll see an option labeled <strong>&#8220;Amend Previous Commit.&#8221;</strong></li>
<li>Check this box to modify the last commit instead of creating a new one.</li>
<li>Update the commit message if necessary, and click <strong>Commit</strong>.</li>
</ul>
</li>
</ol>
<h4>Example Use Cases:</h4>
<ul>
<li><strong>Staging</strong>: Useful for breaking larger changes into smaller, logical commits.</li>
<li><strong>Amending</strong>: Helps fix mistakes in the last commit, such as forgetting a file or making a typo in the commit message.</li>
</ul>
<p>The post <a href="https://appmakers.dev/how-to-upload-your-xcode-project-to-github-tutorial/">How to upload your Xcode Project to Github &#8211; Tutorial</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
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		<title>Testing Localizations in SwiftUI</title>
		<link>https://appmakers.dev/testing-localizations-in-swiftui/</link>
		
		<dc:creator><![CDATA[AppMakers]]></dc:creator>
		<pubDate>Sun, 21 Apr 2024 09:30:28 +0000</pubDate>
				<category><![CDATA[Export Free]]></category>
		<category><![CDATA[Localization and Internationalization in SwiftUI]]></category>
		<category><![CDATA[SwiftUI]]></category>
		<category><![CDATA[SwiftUI Tutorials]]></category>
		<category><![CDATA[Xcode Tutorials]]></category>
		<guid isPermaLink="false">https://uiexamples.com/?p=457</guid>

					<description><![CDATA[<p>To ensure that all localized content functions correctly across different settings, you should test your app in each language and region you plan to support. This is crucial because it allows you to verify that all translations appear correctly and that the app behaves as expected in different cultural contexts. Selecting a Language and Region&#8230;</p>
<p>The post <a href="https://appmakers.dev/testing-localizations-in-swiftui/">Testing Localizations in SwiftUI</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>To ensure that all localized content functions correctly across different settings, you should test your app in each language and region you plan to support. This is crucial because it allows you to verify that all translations appear correctly and that the app behaves as expected in different cultural contexts.</p>
<h4>Selecting a Language and Region in the Run Scheme</h4>
<ol>
<li><strong>Open your project in Xcode</strong> and navigate to <strong>Product &gt; Scheme &gt; Edit Scheme</strong>.</li>
<li>In the scheme editor that appears, select the <strong>Run</strong> action from the sidebar on the left.</li>
<li>Go to the <strong>Options</strong> tab on the right side.</li>
<li>Under the <strong>Application Language</strong> dropdown, select the language in which you want to run your app.</li>
<li>Under the <strong>Application Region</strong> dropdown, select the specific region you want to test. You can choose from:
<ul>
<li><strong>System Region</strong> &#8211; Uses the operating system&#8217;s region settings.</li>
<li><strong>[Development Region]</strong> &#8211; Defaults to the region you&#8217;re developing the app in.</li>
<li><strong>[Specific Region]</strong> &#8211; Allows you to choose from a list of all available regions, organized by continent.</li>
</ul>
</li>
<li>After setting your preferences, click <strong>Close</strong> to save the changes and dismiss the dialog.</li>
<li>Run your app by clicking the <strong>Run</strong> button in the toolbar to see your app in the chosen language and region settings.</li>
</ol>
<p>The post <a href="https://appmakers.dev/testing-localizations-in-swiftui/">Testing Localizations in SwiftUI</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
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		<title>How to refresh Xcode Canvas in SwiftUI app</title>
		<link>https://appmakers.dev/how-to-refresh-xcode-canvas-in-swiftui-app/</link>
		
		<dc:creator><![CDATA[AppMakers]]></dc:creator>
		<pubDate>Thu, 04 Jan 2024 11:20:40 +0000</pubDate>
				<category><![CDATA[Export Free]]></category>
		<category><![CDATA[Xcode Tutorials]]></category>
		<guid isPermaLink="false">https://uiexamples.com/?p=139</guid>

					<description><![CDATA[<p>Canvas in Xcode allows you to interact with your app and see the results of your coding right away. There are several ways to refresh Xcode canvas in SwiftUI app. Automatically Refresh Canvas The first way is to go open Xcode and tap Editor &#62; Canvas &#62; Automatically Refresh Canvas. Manually Refresh Canvas To refresh&#8230;</p>
<p>The post <a href="https://appmakers.dev/how-to-refresh-xcode-canvas-in-swiftui-app/">How to refresh Xcode Canvas in SwiftUI app</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Canvas in Xcode allows you to interact with your app and see the results of your coding right away. There are several ways to refresh Xcode canvas in SwiftUI app.</p>
<h2>Automatically Refresh Canvas</h2>
<p>The first way is to go open Xcode and tap <strong>Editor &gt; Canvas &gt; Automatically Refresh Canvas</strong>.</p>
<h2>Manually Refresh Canvas</h2>
<p>To refresh canvas manually tap<strong> Editor &gt; Canvas &gt; Refresh Canvas</strong>.</p>
<h2>Manually Refresh Canvas &#8211; faster way with Hot Key</h2>
<p>You can refresh canvas manually tapping <strong>option+command+P</strong></p>
<p>The post <a href="https://appmakers.dev/how-to-refresh-xcode-canvas-in-swiftui-app/">How to refresh Xcode Canvas in SwiftUI app</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
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			</item>
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		<title>Hot Key to re-indent code in Xcode</title>
		<link>https://appmakers.dev/re-indent-code-in-xcode/</link>
		
		<dc:creator><![CDATA[AppMakers]]></dc:creator>
		<pubDate>Thu, 04 Jan 2024 09:33:40 +0000</pubDate>
				<category><![CDATA[Export Free]]></category>
		<category><![CDATA[Xcode Tutorials]]></category>
		<guid isPermaLink="false">https://uiexamples.com/?p=133</guid>

					<description><![CDATA[<p>To make your code more readable you can re-indent your code. Of course you can do it manually, but there is an easy way to do it in Xcode with a Hot Key combination: To reindent your code in Xcode tap control+1 or (^+I) </p>
<p>The post <a href="https://appmakers.dev/re-indent-code-in-xcode/">Hot Key to re-indent code in Xcode</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>To make your code more readable you can re-indent your code.</p>
<p>Of course you can do it manually, but there is an easy way to do it in Xcode with a Hot Key combination:</p>
<p>To reindent your code in Xcode tap c<strong>ontrol+1</strong> or<strong> (^+I) </strong></p>
<p>The post <a href="https://appmakers.dev/re-indent-code-in-xcode/">Hot Key to re-indent code in Xcode</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
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		<title>Hot Key combination to open an Emoji Pop Up in Xcode</title>
		<link>https://appmakers.dev/hot-key-combination-to-open-emoji-pop-up-in-xcode/</link>
		
		<dc:creator><![CDATA[AppMakers]]></dc:creator>
		<pubDate>Thu, 04 Jan 2024 09:25:41 +0000</pubDate>
				<category><![CDATA[Export Free]]></category>
		<category><![CDATA[Xcode Tutorials]]></category>
		<guid isPermaLink="false">https://uiexamples.com/?p=130</guid>

					<description><![CDATA[<p>Here is a Hot Key combination to open an emoji Pop Up Keyboard (Emoji window) in Xcode Tap Cmd+Ctrl+Space to open the emoji popup window. You can search for emoji inside the window. Keep in mind that this combination also works in other apps on your Mac. Try it out. Happy Coding 🧑🏽‍💻</p>
<p>The post <a href="https://appmakers.dev/hot-key-combination-to-open-emoji-pop-up-in-xcode/">Hot Key combination to open an Emoji Pop Up in Xcode</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Here is a Hot Key combination to open an emoji Pop Up Keyboard (Emoji window) in Xcode</p>
<p>Tap <strong>Cmd+Ctrl+Space</strong> to open the emoji popup window.</p>
<p>You can search for emoji inside the window. Keep in mind that this combination also works in other apps on your Mac. Try it out.</p>
<p>Happy Coding 🧑🏽‍💻</p>
<p>The post <a href="https://appmakers.dev/hot-key-combination-to-open-emoji-pop-up-in-xcode/">Hot Key combination to open an Emoji Pop Up in Xcode</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
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		<title>How to refresh Xcode Playground</title>
		<link>https://appmakers.dev/how-to-refresh-xcode-playground/</link>
		
		<dc:creator><![CDATA[AppMakers]]></dc:creator>
		<pubDate>Thu, 04 Jan 2024 09:05:14 +0000</pubDate>
				<category><![CDATA[Export Free]]></category>
		<category><![CDATA[Xcode Tutorials]]></category>
		<guid isPermaLink="false">https://uiexamples.com/?p=124</guid>

					<description><![CDATA[<p>Here is a simple Hot Key to refresh (re-run) Xcode Playground To refresh Xcode Playground tap Cmd-Shift-Return or Command-Shift-Enter You can also tap on a play button on the left side of the editor to refresh (rebuild) playground. Happy Coding 👩🏻‍💻</p>
<p>The post <a href="https://appmakers.dev/how-to-refresh-xcode-playground/">How to refresh Xcode Playground</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Here is a simple Hot Key to refresh (re-run) Xcode Playground</p>
<p>To refresh Xcode Playground tap <strong>Cmd-Shift-Return</strong> or <strong>Command-Shift-Enter</strong></p>
<p>You can also tap on a play button on the left side of the editor to refresh (rebuild) playground.</p>
<p>Happy Coding 👩🏻‍💻</p>
<p>The post <a href="https://appmakers.dev/how-to-refresh-xcode-playground/">How to refresh Xcode Playground</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
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		<title>Xcode Releases &#8211; Xcode Release Notes</title>
		<link>https://appmakers.dev/xcode-releases-xcode-release-notes/</link>
		
		<dc:creator><![CDATA[AppMakers]]></dc:creator>
		<pubDate>Tue, 15 Sep 2020 22:02:15 +0000</pubDate>
				<category><![CDATA[App Development Tools]]></category>
		<category><![CDATA[Xcode Tutorials]]></category>
		<guid isPermaLink="false">https://appmakers.dev/?p=1558</guid>

					<description><![CDATA[<p>If you want to track Xcode Release notes, visit the official Apple Page: https://developer.apple.com/documentation/xcode-release-notes There is also a handy unofficial site titled Xcode Releases, where you can get the latest info about any Xcode Release. https://xcodereleases.com</p>
<p>The post <a href="https://appmakers.dev/xcode-releases-xcode-release-notes/">Xcode Releases &#8211; Xcode Release Notes</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>If you want to track Xcode Release notes, visit the official Apple Page:</p>
<p><a href="https://developer.apple.com/documentation/xcode-release-notes" target="_blank" rel="noopener noreferrer">https://developer.apple.com/documentation/xcode-release-notes</a></p>
<p>There is also a handy unofficial site titled Xcode Releases, where you can get the latest info about any Xcode Release.</p>
<p><a href="https://xcodereleases.com" target="_blank" rel="noopener noreferrer">https://xcodereleases.com</a></p>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-1559 size-full" src="https://appmakers.dev/wp-content/uploads/2020/09/Xcode-Releases.jpg" alt="" width="1181" height="714" srcset="https://appmakers.dev/wp-content/uploads/2020/09/Xcode-Releases.jpg 1181w, https://appmakers.dev/wp-content/uploads/2020/09/Xcode-Releases-768x464.jpg 768w, https://appmakers.dev/wp-content/uploads/2020/09/Xcode-Releases-700x423.jpg 700w" sizes="auto, (max-width: 1181px) 100vw, 1181px" /></p>
<p>The post <a href="https://appmakers.dev/xcode-releases-xcode-release-notes/">Xcode Releases &#8211; Xcode Release Notes</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
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		<title>How to Rename Xcode Project</title>
		<link>https://appmakers.dev/how-to-rename-xcode-project/</link>
		
		<dc:creator><![CDATA[AppMakers]]></dc:creator>
		<pubDate>Tue, 06 Aug 2019 18:09:20 +0000</pubDate>
				<category><![CDATA[Export Free]]></category>
		<category><![CDATA[iOS Development]]></category>
		<category><![CDATA[Swift]]></category>
		<category><![CDATA[Swift Tutorials]]></category>
		<category><![CDATA[Xcode Tutorials]]></category>
		<category><![CDATA[How To Rename Xcode Project]]></category>
		<category><![CDATA[Rename Xcode Project]]></category>
		<category><![CDATA[Xcode]]></category>
		<guid isPermaLink="false">https://appmakers.dev/?p=946</guid>

					<description><![CDATA[<p>In this tutorial you will learn How to Rename your app or how to rename an Xcode Project. Let&#8217;s say you have an app named AppOne, and you want to rename it to AppTwo. Let&#8217;s begin to learn How to Rename Xcode Project: How to Rename Xcode Project Open the Xcode project with your AppOne.&#8230;</p>
<p>The post <a href="https://appmakers.dev/how-to-rename-xcode-project/">How to Rename Xcode Project</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In this tutorial you will learn How to Rename your app or how to rename an Xcode Project.</p>
<p>Let&#8217;s say you have an app named <strong>AppOne</strong>, and you want to rename it to <strong>AppTwo</strong>.<br />
<strong>Let&#8217;s begin to learn How to Rename Xcode Project:</strong></p>
<h2>How to Rename Xcode Project</h2>
<ol>
<li>Open the Xcode project with your <strong>AppOne</strong>.</li>
<li>Show the project navigator, click on the AppOne project.</li>
<li>Click on the Show the File Inspector and change the Name in the Identity and type to <strong>AppTwo</strong>. It should have the name of AppTwo Now<br />
<img loading="lazy" decoding="async" class="alignnone size-medium wp-image-947" src="https://appmakers.dev/wp-content/uploads/2019/08/Rename-Xcode-Project-Step-1-300x121.png" alt="" width="300" height="121" srcset="https://appmakers.dev/wp-content/uploads/2019/08/Rename-Xcode-Project-Step-1-300x121.png 300w, https://appmakers.dev/wp-content/uploads/2019/08/Rename-Xcode-Project-Step-1.png 514w" sizes="auto, (max-width: 300px) 100vw, 300px" /></li>
<li>Click on &#8220;Set the Active Scheme&#8221; and select Manage Schemes<br />
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-948" src="https://appmakers.dev/wp-content/uploads/2019/08/Rename-Xcode-Project-Step-2.png" alt="" width="276" height="186" /></li>
<li>Rename the scheme to the new name : <strong>AppTwo</strong> and press Close.<br />
<img loading="lazy" decoding="async" class="alignnone wp-image-949 size-full" src="https://appmakers.dev/wp-content/uploads/2019/08/Reaname-Xcode-Project-Step-3.png" alt="" width="939" height="468" srcset="https://appmakers.dev/wp-content/uploads/2019/08/Reaname-Xcode-Project-Step-3.png 939w, https://appmakers.dev/wp-content/uploads/2019/08/Reaname-Xcode-Project-Step-3-300x150.png 300w" sizes="auto, (max-width: 939px) 100vw, 939px" /></li>
<li>Now if your app doesn&#8217;t contain Cocoapods, close the Xcode (If the app contains Cocopods scroll to the next section of this tutorial. Open your App folder. It has the old name currently: AppOne.<br />
<img loading="lazy" decoding="async" class="alignnone size-medium wp-image-950" src="https://appmakers.dev/wp-content/uploads/2019/08/Rename-Xcode-Project-Step-4-300x182.png" alt="" width="300" height="182" srcset="https://appmakers.dev/wp-content/uploads/2019/08/Rename-Xcode-Project-Step-4-300x182.png 300w, https://appmakers.dev/wp-content/uploads/2019/08/Rename-Xcode-Project-Step-4.png 822w" sizes="auto, (max-width: 300px) 100vw, 300px" /></li>
<li>Let&#8217;s rename the folder name to AppTwo
</li>
<li>Click on the AppTwo.xcodeproj to open the project again. If the alert &#8220;The folder “Assets.xcassets” doesn’t exist.&#8221; appears, click OK.</li>
<li>Now in the Project Navigator click on the AppOne folder and rename it to AppTwo (You can do in in the Identity and Type changing the name field)<br />
<img loading="lazy" decoding="async" class="alignnone size-medium wp-image-952" src="https://appmakers.dev/wp-content/uploads/2019/08/Rename-Xcode-Step-6-300x86.png" alt="" width="300" height="86" srcset="https://appmakers.dev/wp-content/uploads/2019/08/Rename-Xcode-Step-6-300x86.png 300w, https://appmakers.dev/wp-content/uploads/2019/08/Rename-Xcode-Step-6.png 522w" sizes="auto, (max-width: 300px) 100vw, 300px" /></li>
<li>Click on the folder item below the location and change it from the AppOne and AppTwo.</li>
<li>Click on the Project Navigator, click on the Build Settings, search for plist. Rename the Info.plist file path from AppOne/Info.plist to AppTwo/Info.plist. Change the ending in the Product Bundle Identifier from AppOne to AppTwo. Search for Developmental Assets and change it too if you use SwiftUI.</li>
<li>If you have tests, also rename them like you did it in the step 6.</li>
<li>Your renaming job is finished. Now just clean the project and build and run the project in the simulator</li>
</ol>
<h2>How to Rename Xcode Project with Cocoapods</h2>
<p>Now let&#8217;s assume, your Xcode project contains Cocoapods. Again we want to rename AppOne to AppTwo.</p>
<ol>
<li>Open the Xcode project with your <strong>AppOne</strong>.</li>
<li>Show the project navigator, click on the AppOne project.</li>
<li>Quit Xcode, And rename AppOne.xcworkspace to AppTwo.xcworkspace</li>
<li>Make steps 3 &#8211; 13 from How To Rename Xcode project mentioned above.</li>
<li>In the project navigator edit Podfile. Change it&#8217;s target from AppOne to AppTwo.</li>
<li>Quit Xcode and delete AppOne.podspec file in the project folder.</li>
<li>Open Terminal, navigate to the project folder and run <strong>rm -rf /Pods</strong>. After that run <strong>pod install</strong></li>
<li>Open Xcode and in the project navigator click on the Bulid Phases. Find Link Binary With Libraries and delete libPods-AppOne.a.</li>
<li>Clean and run the project.</li>
<li>If your project contains a Bridging header, you should do the following. In the Build settings change the header location from AppOne/AppOne-Bridging-Header.h to AppTwo/AppTwo-Bridging-Header.h</li>
</ol>
<p>In this tutorial you&#8217;ve learned how to Rename Xcode Project and you iOS App.</p>
<p>Don&#8217;t forget to <a href="https://appmakers.dev/subscribe/">subscribe to AppMakers.Dev mailing list</a> if you love this content and want to stay tuned with recent iOS Development news, courses, tutorials and resources.</p>
<p>Keep in mind that at the moment of writing this post we used Xcode 10.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a href="https://appmakers.dev/how-to-rename-xcode-project/">How to Rename Xcode Project</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
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		<item>
		<title>How to remove CocoaPods from Xcode Project</title>
		<link>https://appmakers.dev/how-to-remove-cocoapods-from-xcode-project/</link>
		
		<dc:creator><![CDATA[AppMakers]]></dc:creator>
		<pubDate>Sat, 15 Jun 2019 10:49:33 +0000</pubDate>
				<category><![CDATA[iOS Development]]></category>
		<category><![CDATA[Swift Tutorials]]></category>
		<category><![CDATA[Xcode Tutorials]]></category>
		<category><![CDATA[CocoaPods]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Xcode]]></category>
		<guid isPermaLink="false">https://appmakers.dev/?p=842</guid>

					<description><![CDATA[<p>This is a small tutorial that will help you to remove CocoaPods from Xcode Project. This will not uninstall CocoaPods from your Mac but will help to clear your project from CocoaPods and remove Pods. Follow these steps to remove CocoaPods from Xcode Project. Open terminal on your Mac In terminal navigate to your Xcode&#8230;</p>
<p>The post <a href="https://appmakers.dev/how-to-remove-cocoapods-from-xcode-project/">How to remove CocoaPods from Xcode Project</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This is a small tutorial that will help you to remove CocoaPods from Xcode Project.</p>
<p>This will not uninstall CocoaPods from your Mac but will help to clear your project from CocoaPods and remove Pods.</p>
<p><strong>Follow these steps to remove CocoaPods from Xcode Project.</strong></p>
<ol>
<li>Open terminal on your Mac<br />
<img loading="lazy" decoding="async" class="alignnone size-medium wp-image-843" src="https://appmakers.dev/wp-content/uploads/2019/06/open-terminal-300x194.jpg" alt="" width="300" height="194" srcset="https://appmakers.dev/wp-content/uploads/2019/06/open-terminal-300x194.jpg 300w, https://appmakers.dev/wp-content/uploads/2019/06/open-terminal.jpg 1156w" sizes="auto, (max-width: 300px) 100vw, 300px" /></li>
<li>In terminal navigate to your Xcode Project directory with <strong>cd</strong></li>
<li>In terminal type: <strong><code class="" data-line="">sudo gem install cocoapods-deintegrate cocoapods-clean</code></strong></li>
<li>In terminal type: <strong><code class="" data-line="">pod deintegrate</code></strong></li>
<li>In terminal type: <strong><code class="" data-line="">pod clean</code></strong></li>
<li>In terminal type: <strong><code class="" data-line="">rm Podfile</code></strong></li>
</ol>
<p>Now you should have your Xcode project cleaned from CocoaPods.</p>
<p>Don’t forget to<a href="https://appmakers.dev/subscribe/"> subscribe to AppMakers.Dev mailing list</a> if you love this content and want to stay tuned with recent iOS Development news, tutorials and resources.</p>
<p>The post <a href="https://appmakers.dev/how-to-remove-cocoapods-from-xcode-project/">How to remove CocoaPods from Xcode Project</a> appeared first on <a href="https://appmakers.dev">AppMakers.Dev</a>.</p>
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